Showing posts with label X360. Show all posts
Showing posts with label X360. Show all posts

Sunday, November 6, 2011

Review: Lord of the Rings: War in the North

Lord of the Rings: War in the North (PC, X360, PS3)

As insane as it sounds, I think this is the first LOTR game I've ever played. And it was good. It wasn't without some major flaws though. I didn't actually beat the game because of one of those. We'll get to that later.
Story: The story, from what I could tell, takes place parallel to the three books/movies. You play as one of three characters who travel together. Throughout the story, you hear about a fellowship of 9 traveling with the Ring of Power, but don't encounter them. At least not up to chapter 3. This review is going to be somewhat incomplete because I've only played until about half way through the third chapter. The story hasn't been as enganging to me as it has been to Neuntoter, simply because I'm not as big of a LOTR fan as he is. There's a lot of dialog filling in the story, but, in truth, I didn't really go through a lot of it. It's just not that interesting to me. This isn't really an issue with the game itself as it is with me not being a LOTR fan, which is definitely who this game is aimed at.
Gameplay: This is definitely where I had more fun with the game. The gameplay is solid and interesting. There are three characters to play as. They definitely mirror the “big 3” being an obvious Warrior, Rogue, and Mage although they don't specifically go by these names. They are referred to as the Champion, Ranger, and Lore-Master, but easily fit the classic roles. I'm not saying this is a negative thing though. Games like WoW and to an extent, Guild Wars have shown me that breaking these 3 into more specialized classes don't always make a game better. The game is more or less a hack-n-slash kind of game with some RPG elements. You learn skills that get better with levels and earn stat points as you level. There are also plenty of options for equipment. There are also special sets of gear you get for pre-orders and for purchasing the game at select retailers. This equipment seems way too powerful however. I got this game at Best Buy and got the Lore-Master set. I was able to equip it all at the end of chapter 1 and have yet to replace any of it up until chapter 3. That may not seem like a long time, but these chapters are LONG. This added on top of the fact that I haven't even seen any gear that I would even consider wearing over my OP'ed pre-order stuff. I don't see any of it getting replaced soon. There's two major complaints I have about the gameplay. First, the characters, while fitting their archtypes for an RPG, all play kinda same-y. As I said, I've been using the Mage-type character and still find myself using melee a lot and doing decent damage with it. Likewise, the Warrior-type character, who is clearly designed for melee, still does big damage at long range. It's not a big deal, but after switching between the three, I'm just not seeing huge differences in playstyles. Second, cheap enemies. There has been more than one occasion where an enemy has an uninteruptable combo that is capable of killing any party member and seems to be an AOE attack that can hit multiple players. The first instance of this occurred in chapter 2 I think. An enemy had some kind of spinning slash attack that was able to kill me as a dwarf (highest hp char) in a single hit from full hp as well as catching my Ranger at the same time who ran at him from the side. This was followed up by the same combo aimed at our Lore-Master who also died instantly. This has happened many more times than it should and I'm not even half way through this game yet.

Lastly. The reason I have not completed this game. I have the PC version of this game and for some reason, on some multicore CPU's, the game takes up ridiculous amounts of processing power. Starting in chapter 3, all maps force my CPU to stay at a consistent 99%. I have a Phenom I, but the most powerful AM2+ Phenom I that existed. This isn't an isolated issue either. There are several Phenom II machines as well as i5/i7 machines that suffer from this as well. 99% is not an acceptable CPU usage rate to be at constantly and as such, I am done with this game until a fix comes out. I can't say I don't recommend this game, but if possible I'd say go with a console version.

Partial playthrough scores:
Console: 7/10
PC: 5/10 (until a fix is released)

UPDATE: I'm fixing the PC score of this since the CPU issue has been corrected, but there's another issue now with levels not being passable due to a bug. It doesn't always happen, but as far as I can tell, it only affects the PC version. So the score still stays lower than the console version.

Thursday, September 1, 2011

Review: Left 4 Dead (both games)

Left 4 Dead – A single review for both games

100% True zombie games. That pretty much sums up this entire review, but let me elaborate on that a bit more. I'll admit, I love the Left 4 Dead games. I've met a bunch of cool people and had a lot of fun shooting stuff. It's not without its flaws though. Probably the biggest complaint I hear about it is the lack of maps. I would have to agree with this, but completely understand why there aren't that many. They're huge. It takes time to develop maps of this size. Even in the linear gameplay that L4D uses, a full campaign can take over an hour to finish. On top of that, the versus maps have to be even more expansive to allow for the player zombies to spawn in strategic, but not completely unfair spots. Of course this all needs to be done while not allowing any players to see the edges of the maps and also preventing at least the survivor team from seeing the regular zombie spawning areas. Speaking of spawn areas, this is one of L4D's strongest points. The AI Director. With this system, the game can literally use any part of the map to spawn any character. The regular little zombies can be spawned anywhere on the ground and are dynamically dropped in and out to allow for a challenging, but not impossible (usually) experience for the survivors. Obviously this doesn't always work perfectly, but the mess ups are very rare. Now then, why do I love these games? They're co-op. Not only that, they are exactly what co-op FPS games should be. There are other co-op games out there, but the problem is that the whole co-op aspect isn't really needed. Even when they do the “co-op moves” that require 2 people, it often times just feels forced. Almost like there's no reason they couldn't have just given the player something to allow them to pass these gimmicky obstacles. L4D, however, doesn't really do this. Sure the Hunter and Smoker's attacks need a co-op partner to free you, but the real benefit to having a 4 player team is the regular zombies. When they attack in a horde, you need 4 guns going off to survive that. This is true co-op gameplay. To this day, the only other co-op experience that even comes close to these games would be the co-op section of Portal 2. Those levels were brilliant. Sure they had those “co-op moves” I said were worthless, but in a puzzle game, it's forgivable since the way you use those moves isn't blatantly obvious. The downfall of Portal 2's co-op was the complete lack of replayability. I already beat the levels. I don't want to do it again. I already know the solutions. L4D, by contrast is almost endlessly replayable. Sure there's only a few maps, but with the AI director making the spawns and, in the second game, paths dynamic, no two runs of the same level will be identical. Storywise there's not a lot going on. There has been some backstory given through comics posted by Valve and some of the in-game visuals and voice-overs show a little story, but that's not why you play L4D. L4D is about gameplay. Specifically Co-op Gameplay. With actual people. If you're playing with bots only, you're doing it wrong. Now might actually be the prime of L4D's online play. It's been around for a while, so most the retards and griefers have moved on to other games, leaving mostly decent and friendly people. As I said before, I've met quite a few cool people I never would have known if I hadn't played L4D and L4D2. I know I haven't really differentiated the two games much in this review. Mostly for the same reasons I made a single review for both games. They're too similar to really get their own reviews. L4D2 has superior weapon choice and, of course, different maps. I still play both interchangeably. They're both equally fun. Both Left 4 Dead games combined: 9/10

Each game is available for PC for $20 each on Steam or in a combo pack together for $30.
Check them out:
Combo Pack
Left 4 Dead
Left 4 Dead 2

A side note worth mentioning: DLC for both games is available. If you're on the fence of whether to get the PC or 360 versions, PC gets free DLC. 360's DLC is almost all paid for. Just saying.

Monday, August 8, 2011

Review: Halo 3

Halo 3 (X360)

I had to get to this series eventually. Since I never played Reach, I guess I'll have to review Halo 3. Let me start this off by stating that I've never been a huge Halo fan. That's not to say I think the Halo games are bad. They're just not the Chuck Norris level of Godly everyone gives them credit for being. They just feel too dumbed down for what they are, to me, at least. Halo 3 was the first Halo game I ever sat down and seriously played and, I have to say, I was very underwhelmed. The story didn't really make sense to me, but I expected that, having never played the campaign modes of the first 2 games. I assume it all comes together nicely to longtime fans of the series, but I just didn't get into it. I actually played through the campaign of this game twice. The first time I played at the regular difficulty by myself. After that, I played through again with a co-op partner on the Legendary difficulty. Neither one was that hard. Legendary would have been much tougher if the strategy of having one player hide while the other constantly dies and respawns wasn't so effective. The environments of the game were very well done. They seemed a bit nonsensical to me, again having never played Halo 1 or 2, I had no idea what any of this random stuff was. The weapons are almost too varied, but they work for what the game is. The human weapons are pretty much what you'd expect to find in any standard fps. The Covenant weapons, however, are very...varied. They're the more bizarre and situational weapons of the game while the human weapons are the standard run-and-gun kinds of weapons. Once you start to remember what each weapons does, they all make a nice balance.

Now for the part most people bought this game for: Multiplayer. This section is the only part of the older Halos that I had any past experience with. Halo 3's multiplayer isn't all that different from the other games in this series. There really isn't any part of the multiplayer that stands out to me as being amazing in any way. It's not all that different from the second game (maybe the first too, never really played it). The matchmaking is much better, although despite the hundreds of thousands of people Live was reporting as being online, it seemed surprisingly hard to find certain game types.

The only real complaints I have about it would be that it's just so bland that I just can't get into it and the way health works. It may sound strange, but I feel like you just have too much health in Halo 3. Someone I talked to was saying how it only takes 3 bursts from the Battle Rifle to the head to kill someone. I thought about this a little and realized that that's 9 bullets. To the face. To kill someone. And that's if you can do it all in one attack. Aside from having an enormous amount of life, it also regens very fast. And why is melee so effective? I shot a guy in the face with a rocket and he lived. He then punched in the arm and I died instantly. I'm not trying to complain that the game is cheap or unfair, it's just nonsensical at times. The game makes me feel like I'm playing some kind of child's first fps.

Overall, it's a decently built game with no truly major flaws or gamebreaking problems, but it doesn't really do anything to stand out to me. It was the experience that I had with this game that convinced me to not even take a second look at Reach. I did actually end up playing Halo Wars, but that will be a story for another day. I did mention that this is the first Halo campaign I played through, but I really don't think having the backstory from the other 2 games would forgive the all around generic-ness problems that, for me, make this title a 6/10.

I'd post a link, but, seriously, who doesn't know what Halo 3 is?

And no, I never picked up ODST. I heard the problem I mentioned earlier about ridiculous amounts of health was fixed in that, but I just didn't enjoy this game enough to warrant buying an overpriced expansion pack.

Saturday, August 6, 2011

Review: Portal 2

Portal 2 (PC, PS3, X360)

Do I really need an introduction for this one? It's Portal 2, sequel to the stupidly popular Portal that was included in the Orange Box. I'm writing this assuming you have played Portal, so if you haven't and are worried about spoilers, get out now. And go play Portal. It's incredible. Portal 2 at its core is a puzzle game with a truly immersive story over top it. You play as Chell, returning from the first game after being put into some kind of stasis by the bots serving GLADoS, the first game's antagonist. You are awoken several hundred years after the first game and are immediately dropped back into the test chambers with your trusty Portal Gun. This game is atmospherically very different from the first game. The chambers return, but are overrun by plant life in the beginning and show an obvious advancement in technology deeper inside from what was previously seen before this game. GLADoS also returns with her trademark dark humor centering mostly around killing Chell. That's about as far as I'll go with plot, so I don't ruin anything.

This game takes the gameplay from the first game and adds several new additions. The cubes return, but have a redesigned look to reflect the hundreds of years worth of technological advancement. Those big red buttons are back, too. Some new additions are laser beams that need redirected into a certain receptacle to unlock or open something. These seem to be based around those energy orbs from the first game, but instead of bouncing around, this game has steady beams that can be redirected with a new type of block.

As far as music goes, I have no real complaints. Everything fits, but doesn't really stand out. Aside from the ending song, of course. Not quite as epic as Still Alive, but still good. Voice acting is almost perfect. The two main voices you hear in this game are GLADoS and a new character, Wheatley. Both voices are perfect fits for the characters.

Last, but DEFINITELY not least, co-op. Portal 2 features several cooperative levels that require a second player to play through. These levels are where the real challenge of the game lies. Each player controls one of two little bots that each has a portal gun. With double the portal guns comes double the portals. Each player has 2 matching portals, making a combined total of 4 usable portals to solve puzzles with. As epic as the single player campaign is, you simply HAVE to play the co-op levels.

Portal 2 can be found on the Steam store Here.

This game is a definite candidate for my GotY. 10/10

Wow, two perfect scores in a row. This will probably never happen again...